Saving Throw Reflex half; Spell Resistance yes. In fact, you speed up so greatly that all other creatures seem frozen, though they are actually still moving at their normal speeds. You conjure a ball of packed ice and snow that you can throw at a single target as a ranged touch attack. DESCRIPTION. Their studies and innate talents often impart them with an impulsive, emotional personality, easily aroused to anger. A staff often has a gem or some device at its tip or is shod in metal at one or both ends. ; This is part of the Pathfinder Reference Document. The Hypertext d20 SRD TM is owned by BoLS Interactive LLC. Source PZO1110. Pathfinder is a fantasy tabletop roleplaying game (RPG) where you and a group of friends gather to tell a tale of brave heroes and cunning villains in a world filled with terrifying monsters and amazing treasures. It can melt metals with a low melting point, such as lead. In the interim, you can take a standard action. Ancient—delayed blast fireball (3/day) Great wyrm—wall of lava* (1/day) * This spell is from the Pathfinder RPG Advanced Player’s Guide. When a character moves on a grid, every 1-inch square of the play area is 5 feet across in the game world. Duration 1 min. Duration 5 rounds or less; see text. An off-balance creature loses its Dexterity bonus to Armor Class, and opponents gain a +2 bonus on attacks against it. + 10 ft. (Players may choose to fail the save, but not choose to succeed. 9th - Intensified, Specialized Fireball is 11d6+22 (51). From the SRD: You point your finger and determine the range (distance and height) at which the fireball is to burst. You can make the following spells permanent in regard to . metamagic master lowers the spell slot used while magical lineage lowers the level tax of the metamagic by 1. 283 School evocation []; Level arcanist 3, bloodrager 3, magus 3, occultist 3, sorcerer 3, wizard 3 Casting Casting Time 1 standard action Components V, S, M (a ball of bat guano and sulfur) Effect Range long (400 ft. When a sphere arrives at the end of its trajectory, it detonates as a fireball spell (Reflex DC 14 half). A wavering red ray projects from your finger. While that sounds about right in the modern world, a medieval character could conceivably be married, have children, own property, and work in a profession by the time he was 16. Wrath of the Righteous honors this tradition by making Fireball a lovely damage spell that scales well. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. When a character moves on a grid, every 1-inch square of the play area is 5 feet across in the game world. Or you could just cast fireball. Hydra CR 4. The baseline temperature in this climate ranges from 30º F in winter, to 60º F in spring and fall, and all the way up to 80º F in summer. Anyone can use a ring. Unattended objects also take this damage. Heightened Spontaneous Spells If you’re a spontaneous spellcaster, you must know a spell at the specific level that you want to cast it in order to heighten it. ) An empowered, maximized spell gains the separate. Harmful Surge (Su) You can maximize a spell, but doing so damages you. Duration instantaneous. As a standard action, the summoner can assume the shape of his eidolon, copying all of its evolutions, form, and abilities. DESCRIPTION. 80—84: Invisibility covers the rod’s wielder. When firing ordinary ammunition, the wielder may choose to have the firedrake pistol deal all of its damage as fire damage instead of. The next instantaneous area damage spell of 3rd level or lower that you cast deals only 75% of its damage, but heals you of a number of hit points equal to the remaining 25% of the spell’s damage. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. Skill points equal to 6 + Int modifier (minimum 1) per Hit Die. DESCRIPTION. Simple templates can be applied during the game with minimal effort. Range long (400 ft. As fireball, but secretly deals less damage to your allies. A cone of searing flame shoots from your fingertips. In addition, whenever you are within 5 feet of a source of flame at least as large as a campfire, you can draw the fire around you for 1 round as a swift action. Woedrinker. The damage dealt increases to 1d10 points of fire damage per caster level (maximum 10d10). Benefit: All variable, numeric effects of a spell modified by this feat are maximized. d12 Hit Die. Others are born with magic in their blood, commanding unbelievable forces as effortlessly as they breathe. Rolling ball of fire deals 6d6 fire damage and ignites targets. The wand regains 1d6 + 1 expended charges daily at dawn. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. You can now Quicken a Burning Hands or Magic Missile as kicker damage in a round, although you've few slots. If the Large humanoid form she takes has rock throwing, she gains rock throwing (range 40 feet, 1d8 damage). Potions vary incredibly in appearance. Minor Mysticism (Sp): A scholar with this talent gains the ability to cast a 0-level spell from the cleric spell list. The pack contains the following items: backpack (containing the other goods), bedroll, two belt pouches, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin. Alignment: Any evil. The burst of flame deals 1d6 points of fire damage per caster level (maximum 20d6). Once a flame drake has used its fireball breath, it cannot do so again for 1d6 rounds. You may cause a number of ice spears equal to one spear for every four caster levels you possess to burst from the ground. A flame dancer gains the following bardic performances. Energy attacks deal half damage to most objects. To protect it from wrinkling or tearing, a scroll is rolled up from both ends to form a double cylinder. He’s been on chemo for months now, and it looks like he has months more chemo ahead of him. Saving Throw none; Spell Resistance yes. Duels often permit combatants to engage in more. A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. The vapor obscures all sight, including darkvision, beyond 5 feet. With this feature, the unchained rogue can master a small set of chosen skills, outperforming all those characters without access to such talents. Range: 150 feet. Rage of Elements comes out today, the Pathfinder 2e Remaster is on the horizon, and my spies in the Starfinder world have informed me that a 2nd edition of Starfinder is coming! Quite exciting! This update was a big one, and while everyone on the team deserves humongous kudos for all of their work, I want to give an extra big shout out to Devin. They provide a lot of versatility, especially for casts with limited numbers of spells known. If the water is at least 10 feet deep, the first 20 feet of falling do no damage. For every size category of the target above Medium, reduce the distance pushed by 5. You can use an action to detach a bead and throw it up to 60 feet away. It emanates a bluish light when undead are within 30 feet. Area a 30-ft. For example, fire might do full damage against parchment, cloth, and other objects that burn easily. Craft Magic Arms and Armor flame blade, flame strike, or fireball; Cost +1 bonus. Area cone-shaped burst. Ifrit (6 RP) Humans whose ancestry includes beings of elemental fire such as efreet, ifrits are a passionate and fickle race. In an area of normal or bright light, this spell has no. Beast. Rings bestow magical powers upon their wearers. Emp Scorching Rays are 3 x 6d6+12, or 18d6+36 (99 dmg). Fireball: 1d6 damage per level, 20-ft. DESCRIPTION. This spell generates a bank of fog, similar to a fog cloud, except that its vapors are yellowish green and poisonous. DESCRIPTION. Some gain power through study, some through devotion, others through blood, but the witch gains power from her communion with the unknown. Aura moderate conjuration; CL 11th; Slot —; Price 2,250 gp; Weight —. Evocation Fire. The fireball sets fire to combustibles and damages objects in the area. The previous version of this FAQ stated that using a trip. 2d6 points of fire damage in a 20-ft. Empower Spell (Metamagic) You can increase the power of your spells, causing them to deal more damage. Most wands are wood, but some are bone. N Large monstrous humanoid ( cold) Init +1; Senses darkvision 60 ft. 0a. Crafted from bronzewood with brass bindings, this staff allows use of the following spells: Burning hands (1 charge) Fireball (2 charges) Wall of fire (3 charges) CONSTRUCTION REQUIREMENTS. 88—90: 10—40 gems, value 1 gp each, shoot forth in a 30-foot-long stream. They gain +4 Strength, –2 Intelligence, –2 Wisdom, and –2 Charisma. BUT creatures still get a reflex save, and if those creatures. -radius spread. Any. This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot radius from the point touched, and increasing the light level for an additional 20 feet by one step, up to normal light (darkness becomes dim light, and dim light becomes normal light). As part of casting this spell or as a standard action, you can throw one flame ball a maximum of 300 feet, dealing 1d6 points of fire damage per caster level you have (maximum 10d6) to all creatures within a 10-foot-radius. Although duels are often considered honorable, this does not necessarily make them any less deadly. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). See Falling for the basic rules for falling. Note that a lesser dazing rod is 14,000 gp and leaves that fireball in a 3rd level spell slot. PFSRD:Delayed Blast Fireball; SRD:Delayed Blast Fireball; PFSRD:Detonate; Din's Fire (3. In addition, specialist wizards receive an additional spell slot of each spell level he can cast, from 1st on up. Range 15 ft. Skills: Disable Device 4 ranks, Escape Artist 4 ranks, Knowledge (arcana) 4 ranks. It is covered by the Open Game License v1. (Players may choose to fail the save, but not choose to succeed. 0a. Base attack bonus equal to total Hit Dice (fast progression). Once per day on command, a pearl of power enables the possessor to recall any one spell that she had prepared and then cast that day. This bond can take one of two forms: a familiar or a bonded object. Any creature that fails its save against the sphere. 3rd—fireball S, lightning bolt S. ” The intent of that rule was to prevent a Medium character from using a Small rifle as a one-handed pistol; it wasn’t intended to let a Medium. Home > Magic > Spells (Paizo, Inc. Characters can sometimes use skills for purposes other than. EFFECT. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. A fireball spell is an explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. They are craftsmen and engineers, mixing the arcane and divine with a new discipline: technology. Gain +2 bonus on Bluff and Disguise checks, and on saves vs. Price See Table; Aura moderate evocation; CL 10th; Weight 1 lb. Open Game Content (place problems on the discussion page). Special: Sneak attack +2d6. Revelations. Saving Throw Fortitude partial; Spell Resistance yes. Saving Throw Reflex half; Spell Resistance yes. Cast [two-actions] somatic, verbal. This spell functions as neutralize poison, except as noted here. Level Increase: +2 (an. Damnation feats are distinct from more common feats in three ways. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Merriam Webster did, and webster allows for "extra" stuff to get added to nothing just fine, as long as the usual state of affairs for that thing is none. DESCRIPTION. Players who are new to spellcasting will want to skip over metamagic, but experienced players can put metamagic feats to devastating effect. Benefit: When casting a selective spell with an area effect and a duration of instantaneous, you can choose a number of targets in the area equal to the ability score modifier used to determine bonus spells of the same type ( Charisma for. Casting Time: 1 action Range: 150 feet Components: V, S, M (a tiny ball of bat guano and sulfur) Duration: Concentration, up to 1 minute A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. The creature stands or sits quietly, taking no actions other than to pay attention to the fascinating effect, for as long as the effect lasts. PZO1115. You can use an action to detach a bead and throw it up to 60 feet away. d12 Hit Die. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within. Resistance to cold 10 and fire 10. To distinguish it, these items will have this notice. Fireball. A character can only effectively wear two magic rings. Components V, S. DESCRIPTION. You point your finger and determine the range (distance and height) at. A target takes 8d6 fire damage on a. Area 20-ft. A fireball spell is an explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. (from the PFSRD) Fireball explicitly requires a saving throw for every. Frostdeath Dragon CR 8. A roaring blast of fire appears at a spot you designate, dealing 6d6 fire damage. The fireball sets fire to combustibles and damages objects in the area. line, that can change each round. At 1st level, a witch gains one hex of her choice. A misty vapor arises around you. Fireball 3rd-level evocation. For 1 charge, you cast the 3rd-level version of the spell. Heightened Spontaneous Spells If you’re a spontaneous spellcaster, you must know a spell at the specific level that you want to cast it in order to heighten it. The fire does not harm the wielder. Any ally within 30 feet of the bard that has. The price of a sphere is 150 gp for each die of damage it deals. (It does not count as an item worn around the neck for the purpose of determining. 0a. 3. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. Unattended objects also take this damage. It takes a –4 penalty on skill checks made as reactions, such as Perception checks. This necklace has 1d6 + 3 beads hanging from it. Pathfinder Crits are your damage and most bonus' rolled multiple times, not the result multiplied. Contents [ show] Some spellcasters seek the secrets of magic, pursuing the power to make the impossible possible. I hope I clarified that enough. This material is published under the OGL 1. Fireball has always been the staple damaging spell for the conventional spellcasters in both Dungeons and Dragons and Pathfinder. You can hurl multiple beads, or even the whole necklace, as one action. The explosion creates almost no pressure. Special: Sneak attack +2d6. The damage dealt increases to 1d10 points of fire damage per caster level (maximum 10d10). A javelin is a thin throwing spear. -magical lineage for your fireball because yo dawg I heard you like metamagic -spell focus (evocation) as a tax for: -spell specialization, now you get +2 caster level of fireball -heighten spell as a tax for: -preferred spell, now every spell is secretly a fireball with spontaneous metamagic at no casting time increase An off-balance creature loses its Dexterity bonus to Armor Class, and opponents gain a +2 bonus on attacks against it. Any creature that fails its save against the sphere. The explosion creates almost no pressure. There are five types of character traits to choose from: Basic Basic traits are broken down into four categories: Combat, Faith, Magic, and Social. 85—87: Leaves grow from the target if within 60 feet of the rod. You can now. The strands are similar to spiderwebs but far larger and tougher. , life sight*; Perception +24; Aura fear (60-ft. Let's look at fireball (emphasis mine):. Fireball. I was trying to show someone and can't find it today. A fireball doesn't target a specific creature. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. The explosion creates almost no pressure. Saving Throw Reflex negates; see text; Spell Resistance no. You must succeed on a ranged touch attack with the ray to hit your target. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier. Any spell created by the rod of wonder effect uses the arcanist’s spell level, rather than the spell level set by the rod of wonder table (for example a fireball created by an 8th level arcanist rolling on the rod of wonder table would deal 8d6, rather than the listed 6d6). This ring offers continual magical protection in the form of a deflection bonus of +1 to +5 to AC. Noble Dead (Su) (CR +0) A vampire with this ability possesses an ancient and legendary bloodline. -radius spread Duration instantaneous Saving Throw Reflex half;. The new appearance can become emblematic of that caster, as personal as a signature, a catchphrase, or a. -radius spread. 10th - Firesnake. The next 20 feet do nonlethal damage (1d3 per 10-foot increment). An affected creature that deliberately tries to submerge must succeed at a DC 20 Swim check every round to stay underwater. Home > Classes > Core Classes > Wizard > Arcane Schools. Save over 90% on an array of LEGENDARY adventures and accessories, bringing you adventures ranging from 1st level to 14th level, monsters from measly minions to mighty menaces, magic items from common everyday treasures to mighty artifacts, ready-to-use creatures and characters, and much, much more, all with amazing artwork, delightful. Any creature. An attack of opportunity “interrupts” the normal. DESCRIPTION. Medium or heavy armor slows the wearer down. and sulfur) Duration: Instantaneous. DESCRIPTION. Alignment: Any nonlawful. PZO1134: Detonate: M: Inflicts 1d8/level energy damage to all creatures within 15 ft. A typical wand is 6 inches to 12 inches long and about 1/4 inch thick, and often weighs no more than 1 ounce. A rare few are metal, glass, or even ceramic, but these are quite exotic. What if the 12. Shoulders: This slot consists of capes, cloaks, cords, mantels, pauldrons, shawls, stoles, wings, and other items that can be worn on the shoulders. At level 2, he picks up the single level of oracle. A flame dancer gains the following bardic performances. A silver dragon can suppress or activate this aura at will as a free action. When a sphere arrives at the end of its trajectory, it detonates as a fireball spell (Reflex DC 14 half). A continual flame can be covered and hidden but not smothered or quenched. Physical Description: Rings have no appreciable weight. Source: PAP61. “Lich” is an acquired template that can be added to any living creature (referred to hereafter as the base creature), provided it can create the required phylactery. An old or older silver dragon is surrounded by an aura of cold. Even a red dragon--who's immune to fire--will still make a saving throw versus the spell fireball [evoc]. Benefit (s): Whenever you cast a spell from the transmutation school, its effects manifest at +1 caster level. School abjuration; Level druid 6, sorcerer/wizard 7. A vampire spawn gains all of the standard vampire weaknesses. Neck: This slot consists of amulets, brooches, medallions, necklaces, periapts, scarabs, and other items that can be worn around the neck or fastened to a cloak. School evocation [fire]; Level sorcerer/wizard 3. You can use an action to detach a bead and throw it up to 60 feet away. Physical Description: Rings have no appreciable weight. Good Reflex and Will Saves. For example, if you cast this spell and followed. Fireball. DESCRIPTION. Spells. line, that can change each round. DESCRIPTION. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. Range 15 ft. Damnation feats represent a bargain the character has made with some dark power, granting the character great power at the cost of her eternal soul. You point your finger and determine. It just targets a square. A fireball wizard is scary because yea lots of damage on the table. The glowing bead created by delayed blast fireball can detonate immediately if you desire, or you can choose to delay the burst for as. Since the fireball creates almost no pressure, it doesn't throw things around, so the fuel might be limited. Phoenix Sorcerer – d20PFSRD. Duration instantaneous. Creating a Lich. In addition, he gains channel resistance +6, and the DC of his dominate ability increases by +2. the radius of a fireball has always been 20' in D&D and AD&D, heck you have to go all the way back to Chainmail to get a smaller radius for the fireball spell and even then it had a 17. You are free to act for 1d4+1 rounds of apparent time. com Controlled Fireball. Azatas are a race of celestials, or good outsiders, native to chaotic good-aligned outer planes. Skill points equal to 6 + Int modifier (minimum 1) per Hit Die. Saving Throw: Reflex half. Because metamagic spells use their original spell level. This wand has 7 charges. EFFECT. The following table offers twenty options for reskinning fireball; roll a d20 or choose the options that best suit the character who’s casting the spell. Saving Throw basic Reflex. line, that can change each round. Delayed Blast Fireball. The burst of flame deals 1d6 points of fire damage per caster level (maximum 20d6 ). You can increase the spell slot level by one for each additional charge you expend. Only a rare few have charges—most magic rings are permanent and potent magic items. These last 24 hours. It gains channel resistance +2, DR 5/silver, resist cold and electricity 10, fast healing 2, and the vampire qualities listed above (gaseous form, shadowless, and spider climb). Saving throws and opposed rolls are not affected, nor are spells without random variables. Knowledge (engineering) is also used to identify and understand unknown technological objects in a similar manner to how Spellcraft is used to identify the properties of a magic item. Benefit (s): When you use a kinetic blast, you can specify a number of rounds between 1 and 5. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze . You cannot cast these spells on other creatures. This glowing, blue-green substance can be a source of great energy. Lich, Psychic. DESCRIPTION. 1st—burning hands S, color spray, corrosive touch S, hydraulic push S, hypnotism, magic missile S, ray of enfeeblement, shocking grasp S. A great wyrm’s aura damage increases to 2d6. ) Immunity does not mention saving throws at all. Ectoplasmic (+1 level): This is too situational to justify a feat, but could well be worth the price of a lesser rod. , scent; Perception +10. A universalist wizard can prepare spells from any school without restriction. See in Darkness (Su) Some devils can see perfectly in darkness of any kind, even that. Angels are a race of celestials, or good outsiders, native to the good-aligned outer planes. Any creature that fails its Reflex saving throw catches on fire, taking 2d6 points of fire damage each round until the fire is extinguished. Yet still others seek to meld the science of arcane scholars with the natural might of innate casters. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). A CL 4 caster can make a CL 5 wand of fireball, but no one can make a CL 4 wand of fireball. DESCRIPTION. The DMG’s rules are more specific and particular the magic item spell scroll. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Ability Score Modifiers: Orcs are brutal and savage. This ability functions only while the paladin is conscious, not if she is unconscious or dead. This spell evaporates moisture from the body of each subject living creature, causing flesh to wither and crack and crumble to dust. A fascinated creature is entranced by a supernatural or spell effect. You can exclude any number of animals from damage just as you can plant creatures. A ring has AC 13, 2 hit points, hardness 10, and a break DC of 25. Range personal. ECOLOGY. Capable of devastating entire cities in a single day of ruin and unleashing powerful supernatural attacks, these fabled, so-called. Alignment: Any nonlawful. When the wielder makes a. Each arcane school gives the wizard a number of school powers. Whistle. All of the following are class features of the ranger. The baseline temperature in this climate ranges from 30º F in winter, to 60º F in spring and fall, and all the way up to 80º F in summer. Because moving diagonally covers more ground, you count that movement differently. You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). Energy Attacks. In addition, casting a spell from a scroll requires a minimum score (10 + spell level) in the appropriate ability. This spell functions like fireball, except that it is more powerful and can detonate up to 5 rounds after the spell is cast. Level Increase: +3 (a maximized spell uses up a spell slot three levels higher than the spell’s actual level. If the creature later takes damage, it continues dying normally. 0a. Energy Attacks. A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Females are slightly shorter and lighter. Beyond that, falling damage is lethal damage (1d6 per additional 10-foot increment). Physical Description. Prerequisite: Point-Blank Shot. A creature struck by an arrow that has had fireburst cast on it takes 1d4 hp fire damage per caster level (maximum 15d4). Versatile Spontaneity. A typical wand has Armor Class 7, 5 hit points, hardness 5, and a break DC of 16. Each round of the fire dance, he rolls a Perform (dance or sing) check. This spell functions like fireball, except that it is more powerful and can detonate up to 5 rounds after the spell is cast. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against compulsion effects. Spell Resistance: Yes. CONSTRUCTION REQUIREMENTS. They provide a lot of versatility, especially for casts with limited numbers of spells known. This material is published under the OGL 1. )Price 80 gp; Weight 20 lbs. -radius spread Duration: Instantaneous Saving Throw: Reflex half Spell Resistance: Yes A fireball spell is a burst of flame that detonates with a low roar and deals 1d6 points of fire. Regardless of the result of the save to. Selective Spell (Metamagic) Your allies need not fear friendly fire. Casting Time: 1 action: Range: 150 feet: Components: V, S, M (a tiny ball of bat guano and sulfur). Feats Forge Ring; Spells shield of faith; Special creator must be of a level at least three times the bonus of the ring; Cost 1,000 gp (+1), 4,000 gp (+2), 9,000 gp (+3), 16,000 gp (+4), 25,000 gp (+5) Pathfinder RPG Core Rulebook. 1d20 cs> 15, on a 15-20, etc. Lich CR 12. Upon casting this spell, you conjure forth one or two balls of flame, each resting in a free hand. Duration 10 min. Bloodlines elemental, phoenix. Contents [ show] Devils are lawful evil outsiders that hail from the plane of Hell. Kaiju, Yarthoon. DESCRIPTION. DESCRIPTION. The cap near the top of the ball can be unscrewed for access. Physical Description: A wand is 6 to 12 inches long, 1/4 inch thick, and weighs no more than 1 ounce. If you aim a sphere at a specific creature, you. ; Price 20,300 gp. The save DC for this spell is 10 + the scholar’s Wisdom modifier. It starts from any corner of your square and extends to the limit of its range or until it strikes a barrier that blocks line of effect. Evasion. Most staves are wood, but an exotic few are bone, metal, or even glass. Immunity to fire and poison. This spell makes the duration of certain other spells permanent. Wizard. Fireball (1 charge) Ice storm (2 charges) Wall of force (2 charges) Chain lightning (3 charges) Strong evocation; CL 13th; Craft Staff, chain lightning, fireball, ice storm, magic missile, shatter, wall of force; Price 65,000 gp. Until all its jewels are depleted, a helm of brilliance also has the following magical properties when activated. First, he translates the spell name into numbers. Base attack bonus equal to 1/2 total Hit Dice (slow progression). Cost 50 gp Weight 6 lbs.